Sunday, February 2, 2014

The Elder Scroll V : Skyrim,, Race Information

Race Abilities
Argonian
  • Histskin
  • Resist Disease
  • Breathe Underwater

Breton
  • Dragonskin
  • Resist Shock

Dark Elf
  • Ancestor's Wrath
  • Resist Fire
High Elf
  • Quicker Magicka Regeneration
Imperial
  • Voice of the Emperor
  • Earn more gold from looting
Khajiit
  • Night-eye
  • Claw Attacks
Nord
  • Battlecry
Orc
  • Berserker
Redguard
  • Adrenaline Rush
Wood Elf
  • Command Animal

  • Resist Poison
  • Resist Disease
Each race has a unique power -- can be used once a day only


Racial Stats

Note on racial stats: Each race starts off with different stats. Unimproved skills begin at 15. A net of 35 points is added from the base skills of 15 for each race.

  • Argonians start with 25 in Lockpicking, 20 in Alteration, Light Armor, Pickpocket, Restoration, and Sneak.
  • Breton start with 25 in Conjuration, 20 in Alchemy, Alteration, Illusion, Restoration, and Speech.
  • Dark Elves start with 25 in Destruction, 20 in Alchemy, Alteration, Illusion, Light Armor, and Sneak.
  • High Elves start with 25 in Illusion, 20 in Alteration, Conjuration, Destruction, Enchanting, and Restoration.
  • Imperials start with 25 in Restoration, 20 in Block, Destruction,
    Enchanting, Heavy Armor, and One-handed.
  • Khajiit start with 25 in Sneak, 20 in Alchemy, Archery,
    Lockpicking, Pickpocket, and One-handed.
  • Nord start with 25 in Two-handed, 20 in Block, Light Armor,
    One-handed, Smithing, and Speech.
  • Orcs start with 25 in Heavy Armor, 20 in Block, Enchanting,
    One-handed, Smithing, and Two-handed.
  • Redguards start with 25 in One-handed, 20 in Alteration, Archery, Block, Destruction, and Smithing.
  • Wood Elves start with 25 in Archery, 20 in Alchemy, Light Armor, Lockpicking, Pickpocket, and Sneak

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