Race | Abilities |
---|---|
Argonian |
|
Breton |
|
Dark Elf |
|
High Elf |
|
Imperial |
|
Khajiit |
|
Nord |
|
Orc |
|
Redguard |
|
Wood Elf |
|
Racial Stats
Note on racial stats: Each race starts off
with different stats. Unimproved skills begin at 15. A net of 35 points
is added from the base skills of 15 for each race. - Argonians start with 25 in Lockpicking, 20 in Alteration, Light Armor, Pickpocket, Restoration, and Sneak.
- Breton start with 25 in Conjuration, 20 in Alchemy, Alteration, Illusion, Restoration, and Speech.
- Dark Elves start with 25 in Destruction, 20 in Alchemy, Alteration, Illusion, Light Armor, and Sneak.
- High Elves start with 25 in Illusion, 20 in Alteration, Conjuration, Destruction, Enchanting, and Restoration.
- Imperials start with 25 in Restoration, 20 in Block, Destruction,
Enchanting, Heavy Armor, and One-handed. - Khajiit start with 25 in Sneak, 20 in Alchemy, Archery,
Lockpicking, Pickpocket, and One-handed. - Nord start with 25 in Two-handed, 20 in Block, Light Armor,
One-handed, Smithing, and Speech. - Orcs start with 25 in Heavy Armor, 20 in Block, Enchanting,
One-handed, Smithing, and Two-handed. - Redguards start with 25 in One-handed, 20 in Alteration, Archery, Block, Destruction, and Smithing.
- Wood Elves start with 25 in Archery, 20 in Alchemy, Light Armor, Lockpicking, Pickpocket, and Sneak
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